See the section on nonlethal weapons for effects of those rounds. Snub weapons can also fire Tranquilizer and Gas Rounds. Snub weapons and Light Assault Guns fire HEAP (or HE) rounds, which increase the wound rating of hits by 1 level after penetration is rolled. Any weapon with 2 targets can be switched to 1 semi-auto, drop to 1 target, no auto-fire bonus. Treat an Auto-shotgun as a regular shotgun if auto-fire switched off. LAG (light assault guns) and Light Machinegun are high-recoil, you cannot move and fire one the same turn. Body pistols are made to be difficult to detect by scanners and easy to conceal. Combat Rifle 2 450(6)+2 900(3) Gauss Rifle 2 600(8) (4) Gauss Pistol 1 20(4) 40(3) 60(1) 15 4ĥ FIREARMS NOTES Snub revolvers, snub automatics, snub SMG and accelerator rifles are low-recoil for Zero-G combat. Shots are used from the magazine, based on the targets shot at: # of Targets Examples Ammo per Notes Turn 1 (ss) Recoilless rifle, GL 1 Only holds 1 round, only 1 hit 1 Rifle, laser carbine 3 May reduce bullets fired 1 (shotgun) Shotgun 1 Multiple hits with 1 shot allowed 2 ACR, SMG 10 4 Heavy MG 30 8 Medium MG VRF Gauss, Gatling 300 3Ĥ 1.1-PERSONAL FIREARMS Weapon TL Price Weight Ammo Skill Shotgun 5 150cr 3.75kg 10cr/0.75kg Rifles Revolver 5 125cr 0.6kg 4cr/0.15kg Pistols Automatic Pistol 6 200cr 0.75kg 10cr/0.25kg Pistols Sub-Machinegun 6 150cr 2.5kg 20cr/0.5kg MG Body Pistol 7 500cr 0,25kg 20cr/0.05kg Pistols Carbine 5 200cr 3kg 10cr/0.125kg Rifles Rifle 5 200cr 4kg 20cr/0.5kg Rifles Automatic Rifle cr 5kg 20cr/0.5kg Rifles or MG Light Machinegun cr 5.5kg 120cr/2.5kg MG Assault Rifle 7 400cr 4kg 30cr/0.6kg Rifles Auto-Shotgun 7 500cr 4kg 20cr/1.5kg Rifles Snub Revolver 8 150cr 0.25kg 10cr/0.03kg Pistols Snub Automatic 8 200cr 0.25kg 30cr/0.1kg Pistols Light Assault Gun 8 600cr 4kg 20cr/0.5kg Rifles Accelerator Rifle 9 900cr 2.5kg 25cr/0.5kg Rifles Snub SMG cr 3.5kg 60cr/0.2kg MG Adv.
DEEP SPACE GALACTIC GUNNER SUITS FULL
Magazine: number of shots, bolts, etc., in 1 full magazine, power pack etc.
![deep space galactic gunner suits deep space galactic gunner suits](https://static.wikia.nocookie.net/deeprockgalactic_gamepedia_en/images/5/5b/Cabin_4.jpg)
Extreme: range in meters (penetration)+autofire bonus of the weapon at extreme range.
![deep space galactic gunner suits deep space galactic gunner suits](https://cdn.wccftech.com/wp-content/uploads/2020/05/20200511121624_1-1030x579.jpg)
Long: range in meters (penetration)+auto-fire bonus of the weapon at long range. Effective: range in meters (penetration)+auto-fire bonus of the weapon at effective range.
![deep space galactic gunner suits deep space galactic gunner suits](https://i.ytimg.com/vi/QqlSt4ZivN4/maxresdefault.jpg)
Targets: number of different targets weapon can attack in a single turn. Ammo: price in credits/weight in kilograms of one loaded magazine Skill: sub-skill of Gun Combat, Blade Combat, or FA Gunner that grants skill bonus to use this weapon. Weight: weight in kilograms of one of the weapons. 1 THE NEW, IMPROVED FULTON GALACTIC SKY MALL by David Nelson 1Ģ FULTON GALACTIC SKY MALL Table of Contents Section 1: Weaponry 1.1 Personal Firearms p4 1.6 Minor Vehicle Wpns p Non lethal Weapons p Personal Energy Wpns p6 1.7 Field Artillery p Space Weapons p Grenades and Rockets p7 1.8 Major Vehicle Wpns p Assassin s Weapons p Bows & Muskets p8 1.9 TAC missiles p Melee Weapons p Bombs & Explosives p14 Section 2: Body Armor and Protective Equipment 2.1 Body Armor p Vacc Suits and Space Survival p Battle Dress & Combat Armor Add Ons p Protective Clothing p Protective and Environmental gear p20 Section 3: Vehicles 3.1 Aircraft p Tracked Vehicles p Grav Vehicles p Watercraft p Wheeled Vehicles p Vehicle Add-Ons p26 Section 4: General Goods and Equipment 4.1 Food &Lodging p Scanners p Intrusion p Clothing p Communicators p Medical p Tool Kits p Computers p Drugs p Other Useful Tools p Recording Devices p Facilities p Exploration Gear p Vision and Detection p Musical Instruments p Shelters p Sights and Aiming p Weapon Accessories p Combat Electronics p Security p34 Section 5: Spacecraft 5.1 Common Small Craft p Common Private Vessels p Common Merchant Vessels p Common Military Vessels p38 Section 6: Robots 5.1 Work Robots p Military Robots p Skilled Robots p Robot Upgrades p42 2ģ SECTION 1-WEAPONRY Weapon: name of the weapon type TL: tech level at which the weapon becomes available Price: price in credits for 1 of the weapons.